This includes an in-game code editor, texture preview, many changes to variable editing to make it more accessible and lots of new styling options to customize the UI to your likings. ReShade got a major UI overhaul to make working with it even more productive. This new compiler is now fully standalone, blazing fast, has much better error recovery (Got a syntax error in your code somewhere? No problem, it will try and finish compiling anyway.), better support for various code features (array assignments and switch statements work properly now) and paves the future for Vulkan support (it can now not only generate HLSL and GLSL, but also SPIR-V). you name it.Ĭrosire spent the last couple of months completely rewriting the ReShade FX compiler from ground up. The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring. ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen. Dont enable it if you dont use one of the two shaders though As a result, RTGI should be more temporally stable and just generally have a higher quality. RTGI has a new preprocessor switch called USEMOTIONVECTORS which enables support for it. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more. To use them together, enable one of the two motion estimation shaders and enable RTGI after. ReShade is a generic post-processing injector for games and video software developed by crosire.
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